Return to site

Fallout 4 how to be a raider

broken image
broken image

Turns out, raider factions are just like everyone else in Fallout 4: heavily armed and armored but completely unwilling to lift a finger to solve their own problems when they can just make you do it for a pittance of caps. Initially you’re just an amusement for them, as you’re forced to run a trap-filled gauntlet while being mocked over a loudspeaker (has this ever worked out well for the taunter?) but if you survive-and I’m going to assume you will-you’re reluctantly hailed as the new raider Overboss, a position of both power and subservience. After picking up a radio signal from Nuka-World, a massive and crumbling amusement park to the east of the original map, you arrive to discover it’s been taken over by three different factions of raiders. The not-so-great news: there’s hours of fairly routine business you have to attend to first. Fallout 4’s final DLC expansion does indeed let you become a raider, great news for those of us who had always wanted to join the filthiest, most blindly violent faction in the wasteland.